IFSM 403
User Interface Design
Fall Semester 2003
INSTRUCTOR: Valeri P. Scott,
ITE, Room 403, (410) 455-3935, fax: (410) 455-1073,
email: vscott@umbc7.umbc.edu
url: www.research.umbc.edu/~vscott
CLASS TIME & LOCATION: Mondays, 2:00 - 4:30 p.m., Building 1, Room 214
TEXTS: Interaction
Design: Beyond Human-Computer Interaction, Preece and Rogers, 2002,
Wiley
Creating
Web Pages with HTML, 3rd Ed., Patrick Carey, 2002
PRE-REQUISITES: IFSM 202 & IFSM 303
COURSE OBJECTIVE: This course is a second semester human factors course in which the student will have the opportunity to apply the user interface guidelines and fundamentals presented in the introductory course. The course provides the student with hands-on experience using an interface development environment. This semester, the environment will be the World Wide Web using html and other web authoring packages. The goal of the course is for the student to follow the full system development life cycle in analyzing, designing, developing, implementing, and evaluating interactive user interfaces. In addition, individual research in good interface design and interface usability testing will be required. This course is primarily an upper level information systems course in human factors and secondarily a programming course. The bulk of both the assignments and the course grade rely on the student's academic performance in human factors theory based work.
COURSE REQUIREMENTS & GRADING:
Attendance, punctuality and
attention to presentations are expected. The course is conducted
in the computer lab which creates a temptation to interact with the computers,
even at times that are not appropriate to the specific activities; this
behavior is distracting and rude. It is expected that students will
exhibit the appropriate behavior of interacting with the computer only
at the designated times, as a significant portion of the course will be
presentations and discussions. Cell phones, beepers and pagers
are to be turned off during class; if one of these is heard during class,
the student will be asked to leave the room for the remainder of the class.
Portions of this course will be conducted as a senior
seminar in which student interaction and participation are expected and
constitute a significant portion of the learning experience. Class
discussions will be based on the user interface design guidelines, issues,
and applications presented in the required texts, and in other relevant
material. The student will incorporate these aspects of interface design,
along with the fundamentals of human factors engineering, throughout the
analysis, design, development, implementation, and evaluation/usability
testing of their interactive hypermedia program.
It is expected that all submitted work will
be professionally accomplished and presented.
The course grade will be based on a variety
of assignments that afford the student the opportunity to demonstrate assimilation
and application of the relevant material. Specific values of activities
are reflected on the Course Calendar.
COURSE MEASUREMENTS:
Programming concepts and skills: 20 %
Interface Development - 30%
Usability and HCI Theory - 50%
All assignments and completion dates are shown on the Course Calendar.
Due to the cumulative nature of all assignment, completion dates should
be considered as absolute with no leeway for extensions.
All html tutorial assignments are due by 11:00 a.m. of the assigned
date; this is an absolute due time with no extensions and no reaccomplishments.
Programming quizzes will be given at the beginning of class; there
will be no make-up quizzes.
All other assignments are due at the beginning of class (2:00 p.m.).
Assignments that are in the process of printing at 2:00 p.m. will be considered
late; "on time" means "on the front desk or in the instructor's hands".
Lateness will incur a substantial penalty as follows:
2:00 - 2:15 p.m. ( - 1/4 point) (being late to class means the assignment,
whether on-line or hard copy, is late)
2:15 - 4:30 p.m. ( - 1/4 point)
4:30 p.m. - 10:00 a.m. of the following day (via email attachment of
hard copy) ( - 1 point)
For every 4 hours thereafter (via email atch of hard copy) ( - 1/2
point)
GRADING POLICY: IFSM instructors
are expected to have evaluative instruments which result in a reasonable
distribution of letter grades. With respect to final letter grades,
the University's Undergraduate Catalogue states that:
"An 'A' indicates superior achievement
'B', good performance
'C', adequate performance
'D', minimal performance
'F', failure."
There is specifically no mention of any numerical scores associated
with these letter grades. Consequently, there are no pre-defined
numerical demarcations that determine final letter grades; these can be
defined only at the end of the semester when all accumulated points are
tallied and compared. In accordance with the published University
grading policy, it is important to understand that final letter grades
reflect academic achievement and not effort. While mistakes in the
arithmetic computation of grades and grade recording errors will always
be corrected, it is important to understand that in all other situations,
final letter grades are not negotiable and challenges to final letter grades
are not entertained.
Cumulative numeric scores will be curved
to meet the following ranges established by the IFSM Department grading
policy:
15 - 20% = "A", 20 - 30% = "B", 35 - 40%= "C"; students who drop the
course are considered below "C".
In this course, students taking the
course on a Pass/Fail basis, must obtain a minimum of 70% for a "Pass".
STATEMENT ON ACADEMIC CONDUCT: By
enrolling in this course, each student assumes the responsibilities of
an active participant in UMBC’s scholarly community in which everyone’s
academic work and behavior are held to the highest standards of honesty
and integrity. Cheating, fabrication, plagiarism, and helping others
to commit these acts are all forms of academic dishonesty and they are
wrong. Academic misconduct will result in disciplinary action that
may include failure of the coure, suspension or dismissal.
Acts of Academic Misconduct are defined as the following:
- Cheating: Knowingly using or attempting to use unauthorized
material, information, or study aids in any academic exercise.
- Fabrication: Intentional and unauthorized falsification
or invention of any information or citation in an academic exercise.
- Facilitating Academic Dishonesty: Intentionally or knowingly
helping or attempting to help another commit an act of academic dishonesty.
- Plagiarism: Knowingly representing the words or ideas
of another as one’s own in any academic exercise, including works of art
and computer-generated information/images.
To read the full policy on academic integrity, consult the UMBC Student
Handbook, Faculty Handbook, or the UMBC Policies section of the UMBC Directory.
IFSM
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