1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | <script src="http://www.html5canvastutorials.com/libraries/kinetic2d-v1.0.0.js"> </script> <script> window.onload = function(){ var kin = new Kinetic_2d("myCanvas"); var canvas = kin.getCanvas(); var context = kin.getContext(); var segments = []; // array of snake body segments var angleVariance = 0.2; kin.setDrawStage(function(){ var headX, headY; // get current head position of snake if (segments.length > 0) { headX = segments[segments.length - 1].x; headY = segments[segments.length - 1].y; headAngle = segments[segments.length - 1].angle; } else { segments.push({ x: canvas.width / 2, y: canvas.height / 2, angle: 0 }); headX = canvas.width / 2; headY = canvas.height / 2; headAngle = 0; } // create new head segment var dist = kin.getTimeInterval() / 10; var newHeadAngle = headAngle + ((angleVariance / 2) - Math.random() * angleVariance); var newHeadX = headX + dist * Math.cos(newHeadAngle); var newHeadY = headY + dist * Math.sin(newHeadAngle); // change direction for boundary conditions if (newHeadX >= canvas.width || newHeadX <= 0 || newHeadY >= canvas.height || newHeadY <= 0) { newHeadAngle += Math.PI / 2; } segments.push({ x: newHeadX, y: newHeadY, angle: newHeadAngle }); // remove tail segment if (segments.length > 75) { segments.splice(0, 1); } // draw snake kin.clear(); context.beginPath(); context.moveTo(segments[0].x, segments[0].y); for (var n = 1; n < segments.length; n++) { var segment = segments[n]; context.lineTo(segment.x, segment.y); } context.lineWidth = 10; context.lineCap = "round"; context.lineJoin = "round"; context.strokeStyle = "green"; context.stroke(); }); kin.startAnimation(); }; </script> |