THE CULTURE BASED MODEL

 

cbm_graphic

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These Job Aids provide a brief overview of each area of The Culture Based Model. The Job Aids contain checklists and brief overviews of the model.

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The Culture Based Model Overview
Inquiry
Development
Team
Assessments
Brainstorming
Learners
Elements
Training

What is the Culture Based Model?

The Culture Based Model (CBM) is a framework for the design of culture-based information and communication technologies (ICT). Culture-based refers to culture-neutral and culture-specific designs. CBM has 8 areas aligned with the acronym ID-TABLET (Inquiry, Development, Team, Assessments, Brainstorming, Learners, Elements, Training). There are a total of 70 design factors with additional subfactors not included in this total.

CBMS ID-TABLET

INQUIRY                                 monitors the development process
DEVELOPMENT                     provides the management structure for problem solving 
TEAM                                     aids in recruiting a culturally sensitive design team                      
ASSESSMENTS                     provides evaluation options                  
BRAINSTORMING                   determines the direction to proceed
LEARNERS                            centers on the needs of learners and learning     
ELEMENTS                            facilitates content development
TRAINING                               aids in educating individuals

Where Did CBM Come From?
Traditionally, instructional design models have been based on learning theories. However, CBM evolved from an empirical study of instructional products designed by and for African Americans. A treasure of themes and concepts related to culture were found in these materials and were classified as cultural remnants. Cultural remnants are the racial, ethnic, cultural, linguistic, political, social, historical, educational, and economic artifacts embedded in discourses. The cultural remnants found in these instructional products were generalized to meet the design needs of cross-cultural audiences, and this translation resulted in CBM (Young, 1999; Young, 2008).

How does CBM work?
CBM builds a framework for the design, development, management, and assessment of products. This framework begins with identifying the goal of the design. These goals can be classified in one of the following categories:
C:         Custom development
A:         Add-on
R:         Re-engineer
D:         Diagnostic evaluation


What Can CBM Do?

  • create a fictitious virtual world;
  • recreate a culture using ICTs;
  • model an instructional strategy, task, or activity;
  • plan the entire design process;
  • understand people and societies;
  • monitor product development;
  • research the culture-based qualities of a target audience or environment;
  • analyze ICTs;
  • integrate features of culture throughout technologies;
  • enhance existing ICTs;
  • communicate across cultural contexts;
  • manage the design and development process;
  • assess ICTs.

 Young, P. A. (2009). Instructional design frameworks and intercultural models. Hershey, PA: IGI Global/Information Science Publishing.

 
   

 

UNIVERSITY OF MARYLAND BALTIMORE COUNTY

DEPARTMENT OF EDUCATION

1000 HILLTOP CIRCLE, BALTIMORE, MD 21250 (410) 455-3902

pyoung@umbc.edu

UPDATED June, 3, 2013

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