I. “Matching Pennies” (Coordination Version)
Player 2
Player 1 ⇓ |
H |
T |
H |
+100 |
0 |
T |
0 |
+100 |
II. A Non-Problematic Coordination Game
3 3 |
4 2 |
4 0 |
2 4 |
4 4 |
5 5 |
4 3 |
2 2 |
1 1 |
2 3 |
3 4 |
4 2 |
0 3 |
4 1 |
3 2 |
3 4 |
II. A Problematic Coordination Game
3 3 |
4 2 |
4 0 |
2 4 |
4 4 |
5 5 |
4 3 |
2 2 |
1 1 |
2 3 |
3 4 |
4 2 |
0 3 |
4 1 |
3 2 |
5 5 |
II. Another Non-Problematic Coordination Game
3 3 |
4 2 |
4 0 |
2 4 |
4 4 |
5 5 |
4 3 |
5 5 |
1 1 |
2 3 |
3 4 |
4 2 |
0 3 |
5 5 |
3 2 |
5 5 |
III. Effects of: full (two-way) communication
limited (one-way) communication
strategic intelligence (“finding out” other player’s plans)
strategic deception (regarding your own plans)
sequential moves
first vs. second mover advantage
credible unconditional commitment (to a particular strategy) by second mover
credible conditional commitment (to a particular strategy) by second mover
sidepayments
IV. Coordination with Conflict of Interest
“Battle of the Sexes”
2 1 |
0 0 |
0 0 |
1 2 |
3 1 |
0 0 |
0 0 |
0 0 |
2 2 |
0 0 |
0 0 |
0 0 |
1 3 |
3 2 |
0 0 |
0 0 |
0 0 |
2 2 |
0 0 |
0 0 |
0 0 |
2 3 |