// CMSC 341 - Spring 2020 - Project 4 // JQueue: a job queue using a skew heap and function pointers #ifndef _JQUEUE_H #define _JQUEUE_H #include #include #include using std::ostream; using std::string; using std::out_of_range; // Job scheduling parameters, min and max values const int MINPRI = 0; // Min and max priority const int MAXPRI = 100; const int MINU = 0; // Min and max user id const int MAXU = 100; const int MING = 0; // Min and max group id const int MAXG = 100; const int MINPROC = 1; // Min and max number of procs const int MAXPROC = 255; const int MINMEM = 1; // Min and max mem const int MAXMEM = 65535; // Multiple of 1 Mb const int MINTIME = 1; // Min and max wall clock time in seconds const int MAXTIME = 172800; // 48 hours // // job_struct: Simple job struct with default and non-default // constructors // struct job_struct { // Default job constructor job_struct() { _name = ""; _priority = 0; _user = 0; _group = 0; _proc = 0; _mem = 0; _time = 0; } // Non-default job constructor job_struct(string name, int pri, int u, int g, int proc, int mem, int time) { if ( (pri < MINPRI || pri > MAXPRI) || (u < MINU || u > MAXU) || (g < MING || g > MAXG) || (proc < MINPROC || proc > MAXPROC) || (mem < MINMEM || mem > MAXMEM) || (time < MINTIME || time > MAXTIME) ) throw out_of_range("Bad value to job constructor."); _name = name; _priority = pri; _user = u; _group = g; _proc = proc; _mem = mem; _time = time; } string _name; // job name int _priority; // job priority, user selected int _user; // user id int _group; // group id int _proc; // number of processors int _mem; // memory per proc, multiples of 1Mb int _time; // wall time, in sec }; typedef struct job_struct job_t; // job type struct Node { job_t _job; // job information Node *_right; // right child Node *_left; // left child Node(job_t job) { _job = job; _right = nullptr; _left = nullptr; } }; // Overloaded insertion operators for job_t and Node ostream& operator<<(ostream& sout, const job_t& job); ostream& operator<<(ostream& sout, const Node& node); // Priority function pointer type typedef int (*prifn_t)(const job_t&); class Grader; // forward declaration (for grading purposes) class JQueue { public: friend Grader; // for grading purposes // Constructor. Create a job queue with given priority function. JQueue(prifn_t priFn); // Destructor ~JQueue(); // Copy constructor JQueue(const JQueue& rhs); // Assignment Operator JQueue& operator=(const JQueue& rhs); // Add a job to the queue void insertJob(const job_t& job); // Extract the highest priority job job_t getNextJob(); // Merge two job queues void mergeWithQueue(JQueue& rhs); // Remove all jobs from the queue void clear(); // Return number of jobs in queue int numJobs() const; // Print the queue using preorder traversal. Although the first job // printed should have the highest priority, the remaining jobs will // not necessarily be in priority order. void printJobQueue() const; // Get the current priority function. prifn_t getPriorityFn() const; // Set a new priority function. Must rebuild the heap!!! void setPriorityFn(prifn_t priFn); // Dump the heap. For debugging purposes. void dump() const; private: Node *_heap; // Pointer to root of skew heap int _size; // Current size of the heap // Function pointer; function to compute job priority prifn_t priority; /****************************************** * Private function declarations go here! * ******************************************/ }; #endif