COMPUTER ANIMATION ART 384

Professor

Lee Boot
x3358
boot@umbc.edu
Office hours 5-6pm Tuesdays or appointment: FA108-C

Lab

ECS104a

Times

Tues.,Thurs. 11:00am – 12:50pm

Texts

O’Rourke, Michael, Principles of Three-Dimensional Animation
ISBN 0-393-73024-7 (Required)

Alias/Wavefront, Learning Maya (Suggested)

Resources

Syllabus: gl.umbc.edu/~boot/Art384.html

UNIX: imda.umbc.edu/104_help/

Materials

(All required)
• Drawing pad—minimum 9"x12" with at least 60lb. paper
Drawings for presentation are to have clean, well-trimmed edges so you’ll have to cut off those scrappy ones left by spiral-binding.
• Lined notebook
• A stock of good #2 or 2B pencils and erasers.
• A blank VHS tape

Suggested Preparation

Students best prepared to take this class are those who have had a filmmaking class, can draw reasonably well, write reasonable well, and feel comfortable using computers.

Course Goals

Animation—very exciting. We will use computers to breath life into the non-living—a clear validation of the Greek, man-as-God/humanists ideal. We’ll create whole worlds we can control! (Is this healthy?)

Of course it is. This is an art course. What could be better? It is an opportunity to learn about art making using a fascinating technology. Of course successful animated works must include images that are moving in every sense—images that are both animated and that matter to you. Consequently, as tempting as it would be to focus only on the technical aspects of computer animation, we will focus as much as possible on what to make as well. In this class, you are creators—storytellers and directors, as well as craftspeople. Work will be developed, discussed and evaluated accordingly.

In the gap between computer technology and art lies theory, technique, and skill. In this course you will expand your knowledge of the creative process, story structure and time-based art generally. We will study some general film theory and more specific animation theory. You will develop your ability to articulate your plans in writing and storyboards. Strong emphasis will be placed on the techniques used in 3-D computer modeling, animation, and rendering common to all software/hardware packages. Much of what you learn will be knowledge that can transfer to other materials and disciplines.

To create the animations themselves you will use a sophisticated tool designed to make virtual 3-D worlds. You will use Alias/Wavefront’s Maya running within the UNIX operating system on Silicon Graphics computers. You will be expected to master the basics of both Maya and UNIX.

For this class, appropriation of elements from the web, or other sources is strongly discouraged. It is important that you build your work from the ground up to maximize learning of skills and techniques as well as developing your own esthetic.

Work Load

This class is very demanding. Count on spending a few hours a week working in the lab outside of class. In addition, you will spend time at home reading, writing and drawing as part of the development of the four animation assignments. Writing and drawing are essential to the process and weighted accordingly in your overall grade.

Grading

There will be clear criteria established for all assignments, however, artwork cannot be graded without subjective judgement. Enrollment in the class will be taken as an agreement to trust me to judge you fairly and thoughtfully. Some factors will have very predictable results: work that is late for the critique will be dropped one grade, and one grade further for each week it is late. Excellent work will get an "A," good work will get a "B," average/adequate work will earn a "C," below average work, a "D," poor work an "E," and non-existent work, a "0."

Attendance

Two or more unexcused absences will reduce your grade. Three or more may result in failure. Three unexcused late arrivals will reduce your grade.

Use of Computers

Students must follow the policies of the Visual Arts Department and the University Computing Service on use of the computer labs. Failure to do so will result in loss of access to the labs or VART Disks (your assigned disk space for work). Faculty has full access to your VART Disk account.

Projects / Assignments

You and Your Artwork

Due 9/7: students will write and e-mail me two paragraphs describing their relationship to their artwork.

Scavenger Hunt

Due 9/12: Students will be given a simple e-mail clue to begin tracking a final destination image file through UMBC’s computer system and the Web.

Quizzes on Principles of Three-Dimensional Animation

There will be a few quizzes during the semester to evaluate you progress in understanding content in the required text. Each one will be announced at an appropriate interval before the quiz. Class time will be given to discuss the content before the quiz.

Animation One: Space Junk

Starting with an exercise that will create a pretty typical solar system, you’ll create a whirling, orbiting system of interesting stuff put together out of "primitives." Emphasis will be placed on creating visually compelling work. Orbiting objects can represent recognizable forms or not. The animation must "loop" properly.

Due 9/14: Five color drawing of the kind of forms you’d like to see.

Due 9/21: First draft. Critique.

Due 9/28: The looping animation. Critique.

Animation Two: Getting What We Need

You will create animated journey through a labyrinth of halls and/or rooms leading us something of interest—some kind of beautiful, elegant, simple object. The walls, ceiling, and floor of the space will be texture and expressively lit. The journey will be POV of a person. We will emphasize storyboarding skills, design and the fundamental environment variables used to represent space on two dimensions. The esthetics of movement and pacing will also be considered. (About 10 seconds long.)

Due 10/5: Five drawings of key frames you’ve envisioned we will see along the way. Critique.

Due 10/12: Animated fly-through the space without mapping or refined lighting.

Due 10/19: Completed animation. Critique.

Animation Three: An Emotional Exchange

Two non-representational forms meet in an appropriate, but simple space, and deform each other. The deformations express the character of their meeting. In the end, one dies, the other is very affected by the death. This assignment will help you develop a scene using emotional turns and further understand movement as the key element of animation. It will be a cumulative measure of the skills and concepts you have apprehended this far in the course. (About 20 seconds long.)

Due 10/24: Sketches of the forms and a short, written synopsis of the action. Critique.

Due 10/26: Storyboard of five key frames of the action. Critique.

Due 11/7: Animated wireframe preview.

Due 11/14: Completed animation. Critique.

Animation Four: To Be Announced

(About 30 seconds long)

Due 11/16: Short description of idea.

Due 11/21: Synopsis, five storyboard drawings

Due 12/5: Playblast of rough draft (no mapping, minimal lighting)

Due 12/12 Completed animation. Critique.

Exam: Principles of Three Dimensional Computer Animation

Exam Week (date to be announced)