ANIMATION ART 341

Professor

Lee Boot
x3358
boot@umbc.edu
Office hours 5-6pm Tuesdays or appointment: FA108-C

Lab

FA221A

Times

Tues.,Thurs. 3:00 — 4:50pm (section 0299) 7:00 — 8:50pm (section 0300)

Texts

Laybourne, Kit, The Animation Book (Required)

Resources

Syllabus: gl.umbc.edu/~boot/Art341.html

Materials

(All required)
• Drawing pad–minimum 9"x14" with at least 60lb. paper
Drawings for presentation are to have clean, well-trimmed edges so you’ll have to cut off those scrappy ones left by spiral-binding.
• Lined notebook– always bring these items to class with you.
• A stock of good #2 or 2B pencils and erasers.
• Various supplies will be needed to meet your project’s needs but they will be inexpensive.

Suggested Preparation

Students best prepared to take this class are those who have had a filmmaking class, can draw reasonably well, write reasonable well, and feel comfortable using computers.

Course Goals

Animation. We will give life to the non-living: not necessarily (although possibly) the dead, but rather that which is inanimate–the undead? We may even re-animate the living. It’s a matter of life and death.

Successful animated works must include moving images: images that are animated and that matter to you. Creating work that gets at your own sensibilities will have a chance of affecting others. Above all, that is what this course is about.

The class is a production, or studio class and our efforts will be in that direction, however, we will look critically at the work of other artists as well as our own work in order to gain crucial insights and knowledge. Study of theory will include esthetics, creative process, group dynamics, story structure and the timeline, some film theory (animation is filmmaking), some 2D design, basic sound issues, and of course animation theory. Animation techniques we will study are 3-D stop-motion, pixillation, line-animation, cut paper and paint on glass. We will not cover cel animation, rotoscoping, or 3-D computer animation. Students will develop the skills necessary to handle the materials and shape them into an esthetic whole. Much of what you learn will be knowledge that can transfer to other materials and disciplines.

You will learn to present ideas in both storyboard and written form.

The lab is set up to do image capture using video cameras fed into computers for editing, compositing, and sound. Ultimately, each project will be put out to video tape. Each student will end up with a reel of the projects they were involved in. Students will work in groups and on their own.

Work Load

This class is demanding. You can expect to spend several hours per week working outside of class time, both in and out of the lab. Often you will be working with a group, so you will have to be organized. You will spend time at home reading, writing and drawing as part of the development of the four animation assignments. Writing and drawing are essential to the process and weighted accordingly in your overall grade.

Grading

There will be clear criteria established for all assignments, but artwork cannot be graded without subjective judgement. Enrollment in the class will be taken as an agreement to trust me to judge you fairly and thoughtfully. Some factors will have very predictable results: work that is late for the critique will be dropped one grade, and one grade further for each week it is late. Excellent work will get an "A," good work will get a "B," average/adequate work will earn a "C," below average work, a "D," poor work an "E," and non-existent work, a "0." Individuals working in groups will all receive the same grade for their project (don’t worry, I’ll explain).

Attendance

Two or more unexcused absences will reduce your grade. Three or more may result in failure. Three unexcused late arrivals will reduce your grade.

Use of Facilities

Students must follow the policies of the Visual Arts Department and the University Computing Service on use of the computer labs. The lab is open 24-7, but to maintain access, you must treat it well; failure to do so will result in loss of access to the lab.

Projects / Assignments

You and Your Artwork

Due 9/7: students will write and e-mail me two paragraphs describing their relationship to their artwork.

Animation One: Many People (Many Techniques)

The class will divide in two groups. Each group will create a very "staged" animation in which a number of things are going on with all the techniques of animation we’ll learn touched upon. (About 15 seconds long.)

Due 9/7: Each student’s individual plan utilizing one animation technique presented it to the class in one drawing and three written sentences.

Due 9/12: Each student’s portion of the animation and is ready to shoot.

Due 9/19: Add sound.

Due 9/21: Completed animations with sound. Critique.

Animation Two: "On the Farm" (Cut Paper)

Each student will create a work of their own using clipped photos and images from magazines, and/or their own images made of cut paper. The setting must be some kind of farm. Small amounts of drawing can augment the work. Sound effects will be added. (About 20 seconds long.)

Due 9/26: A collage still and a short script. Critique.

Due 10/3: Animatic with scratch track. Critique.

Due 10/17: Completed animations with sound. Critique.

Animation Three: "Industry After Hours" (Pixillation)

The class will divide into four groups of about four students each. Using portable video cameras, groups will go out into the campus and create scenes, a frame at a time, that make after hours at work seem interesting. (Silent–about 30 seconds long.)

Due 10/24: Each student’s idea presented in three drawings and three sentences. Critique.

Due 10/26: Each group ready to shoot.

Due 11/7: The completed animations. Critique.

Animation Four: "Post-Modern Dance" (Stop Motion)

The class will work in two groups on two separate stages. The works will emphasize well orchestrated and refined movement, and well-developed lighting. Each student will develop and control a single figure on this eclectic stage of moving characters. The choreography will develop from the characters you bring in.

Due 11/9: Each student’s character–planning begins.

Due 12/7: The completed animations with sound. Critique.

Animation Five: "Short Story" (Line Animation or Paint on Glass)

This work will be your final project and count for the exam grade. You will develop their your work based on your own story. The crafting of the story will be a major part of this assignment. These short works will be "joke-length." (About 20 seconds–up to 300 drawings!! Keep it simple.)

Due 11/14: The story and five key frame sketches. Critique.

Due 12/12: The completed animations with sound. Critique.

Exam Week: Make dubs of finished works for portfolios.