Kiran Sudhakara
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Scarred Steel- Completed


    Scarred Steel is a demo I worked on for the UMBC Game Developer's Club. We used the OGRE 3D graphics engine along with the ODE physics engine and a few other libraries to make things easier. My main contribution was designing and writing the character action and animation system. I also modeled, animated, and helped texture one of characters. I wrote an interface for swappable weapons but the feature was dropped at the last minute.

Language(s): C++
Development Time: Six months
Download: http://umbcgdc.org/files/ScarredSteel%20Installer.exe