Lighting
Surfaces displayed by dynagraph are lit by a single light source which
shines in a fixed direction from infinity. Relative to your computer
screen, the direction towards the light source is along the vector:
RIGHT = 86.21
UP = 7.52
OUT = 50.12 (from the screen towards you)
The light source cannot be moved, but it can be switched on or off
with a button on dynagraph's window. There is also a button which
switches the highlights cast by the light. There is no command-line
mechanism to control lighting.
Ambient Lighting
In addition to the directional light described above, dynagraph's
scene is also illuminated by an ambient light. This is a
non-directional light which "fills" or "washes" the entire space.
Without it, parts of an object which are not hit by the directional
light, will be in total darkness. The brightness
dial on dynagraph's window regulates the level of this ambient light
within a narrow range.
Both the directional and ambient lights illuminate surface objects only.
Line, point, and text objects are not affected by them and are
shown at a fixed level of illumination.