Lighting

Surfaces displayed by dynagraph are lit by a single light source which shines in a fixed direction from infinity. Relative to your computer screen, the direction towards the light source is along the vector:

    RIGHT = 86.21   
    UP    =  7.52
    OUT   = 50.12  (from the screen towards you)

The light source cannot be moved, but it can be switched on or off with a button on dynagraph's window. There is also a button which switches the highlights cast by the light. There is no command-line mechanism to control lighting.

Ambient Lighting

In addition to the directional light described above, dynagraph's scene is also illuminated by an ambient light. This is a non-directional light which "fills" or "washes" the entire space. Without it, parts of an object which are not hit by the directional light, will be in total darkness. The brightness dial on dynagraph's window regulates the level of this ambient light within a narrow range.

Both the directional and ambient lights illuminate surface objects only. Line, point, and text objects are not affected by them and are shown at a fixed level of illumination.

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