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The role of multimedia in human-computer interaction
Alistair Sutcliffe
- Background
- Definitions
- physical formats- limited coverage of MPEG, .avi. mp3 etc.
- media as perceived by users
- media and modalities
- creation or capture of a medium
- taxonomies of media (Bernsen, Heller, ISO 14915)
- Applications
- Education and training
- Information delivery
- Decision support
- Task support and process control
- Design issues and dilemmas
- Rich representation but confusing complexity
- Information overloading or integrated representation
- Large information space and conceptual disorientation
- Exciting or distracting presentations
- Matching the message to the media
- Making the theme stand out from the noise
- Design process
- Multidisciplinary teams- within media design- video, graphics, etc
- Creative design and/or. systematic engineering
- Rapid prototyping
- Cognitive Implications
- Input channels and Multimedia information processing
- Processing visual information- reading and viewing
- Processing audio information- hearing, speech and language
- Information from other channels -haptics, olfaction, gustation
- Media integration at perceptual and cognitive levels
- Use of Human Information Processing Models to reason about resource
limitations, priming effects
- Selective attention- dynamic and static media
- Arousal and motivation- interaction of media and content
- Principles for multimedia design (ISO 14915 part 1)
- Selecting Media for the Message
- User requirements and communication goals
- Information and data models
- Domain and context models- MM application environment
- Media selection heuristics and guidelines
- Mappings from information types to media types (ISO 14915)
- Heuristics for educational multimedia (Boyle, Heller, Kozuma)
- Interactive multimedia microworlds and simulations
- Use of media in warnings and safety critical applications
- Selecting content for motivation
- Media types and content issues to attract attention
- Choice or design of media for aesthetic effects
- Use of human image and personality in multimedia (Reeve and Nass)
- Layout and sequencing- synchronous v. asynchronous presentations
- Design constraints- networked multimedia, context and user
considerations (accessibility)
- Storyboards, scripting and prototypes
- Navigation and Interaction
- Planning user access paths
- Navigation link structure
- Navigation facilities- maps, visit lists, guided tours, views,
filters.
- Navigation controls for different media types- dynamic v static media
- Interaction with microworlds
- Interaction with multimedia agents-speech and gesture.
- Attention and Integration
- Attention directing design effects
- Thematic integration- role of contact points
- Making items and links between items salient
- Integration by interaction or by thematically directing users'
attention.
- Evaluation
- Effectiveness of multimedia in information delivery memorisation, and
recall
- Evaluation approaches, integrated with standard usability evaluation
- Memory recall, learning and performance testing
- Detailed diagnosis- protocols and eye tracking studies.
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