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Virtual Environments
Kay M. Stanney
- Overview
Applications using virtual environment (VE) technology
have grown tremendously over the past decade, yet users of such
systems often encounter difficult multi-modal interaction techniques,
navigational challenges, and adverse effects such as sickness and
aftereffects. This chapter reviews the current state-of-the-art in VE
technology, provides design and implementation strategies, discusses
health and safety concerns and potential countermeasures, and presents
the latest in VE usability engineering approaches. Current efforts in
a number of application domains are reviewed. The chapter should
enable readers to better specify design and implementation
requirements for VE applications and prepare them to use this
advancing technology in a manner that minimizes health and safety
concerns.
- System Requirements
- Hardware requirements
- Multi-modal I/Os
- Tracking
- Gesture recognition
- Interaction techniques
- Software requirements
- Modeling
- Autonomous agents
- Application requirements
- Design and Implementation Strategies
- Cognitive aspects
- Multi-modal interaction design
- Perceptual illusions
- Navigation and wayfinding
- Content development
- Technology management
- Products liability
- Business issues
- Health and Safety Issues
- Cybersickness, adaptation, and aftereffects
- Social impact
- Virtual Environment Usability Engineering
- Usability techniques for virtual environment systems
- Automated techniques for VE usability assessment
- Sense of presence
- Virtual ergonomics
- Application Domains
- Conclusions
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