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Understanding Entertainment: A Whole-Brain Approach
Jesse Schell
- What is entertainment?
- Interest as the basis of all entertainment experiences
- Interest curves
- What are interest curves?
- Psychological basis of interest curves
- Good curves / Bad curves
- The hook
- Building excitement
- Anticipation
- Controlling expectations
- The "whole" experience
- What comprises interest?
- Inherent interest
- Poetry of Presentation
- Psychological Proximity
- Me, You, Them
- Examples
- Proximity to "iconic" characters
- Immersion into environment
- The many facets of psychological proximity
- Examples of shifting proximity
- The power of empathy
- Analysis of various entertainment examples
- Weaving a braid of great entertainment
- Virtual worlds
- The basis of all storytelling
- Examples
- "Traditional" storytelling
- Episodic Entertainment
- Interactive worlds
- Multidimensional fantasy worlds
- The synergy of community
- Interactive Storytelling - the art of indirect control
- Environment - controls the eyes
- Where you look is where you go
- The illusion of freedom is better than freedom
- Interface - controls the hands
- A virtual world is real when you forget the interface exists
- A good interface puts limits in the right places
- Avatar - controls the body
- Physics: real vs. expected - The paradox
- Avatar as voodoo doll: simulating kinesthetics
- Story - controls the mind
- Goals and objectives
- Other characters
- Non-player characters
- Player characters
- The future of entertainment
- Story and play - The basis for all education
- Peace through superior storytelling
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