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Model-based evaluations
David Kieras

This chapter will include a critical evaluation and survey of systems for modeling performance that are realized in computer tools or systems (as opposed to paper-and-pencil). The following systems will be covered: Three of these systems recently participated in an AFOSR modeling "bake-off" - the AMBR project presented at HFES last year.

For each system, the discussion will include a short summary description of the system, focussing not on the mechanics of using it, but rather on the psychology theory that provides the basic "engine" for using the model, and which governs its coverage. Dimensions of the discussion will include:

There will also be a section on gaps - critical phenomena that need to be better understood both empricially and theoretically before models can be deployed confidently in important areas. Two of these are critical to modelling display-based tasks, common in military applications: one is "change blindness" and related Visual WM phenomena - we really don't understand what people remember about the contents of a display between looks. A second display-related problem is we need good models of acuity and recognition - if you are looking at one object on a display, what can you see about other objects? A third has to do with the speech modality and how it relates to concurrent and team task performance - e.g. can somebody listen, talk, and use verbal stm at the same time? It seems doubtful, but many esp. military situations seem to require this. What are good models for what can and cannot be done?

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