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Non-speech Auditory Output
Steven Brewster
- Introduction and a brief history of non-speech sound and HCI
- Why use non-speech sound in HCI?
- advantages and disadvantages of non-speech sounds
- comparing speech and non-speech sounds for interface design
- Technology and display
- a brief introduction to sound synthesis
- a brief introduction to sampling
- 3D sound technology
- playing sounds on different devices and their limitations
- Perception of sound
- classical sound perception
- everyday listening
- real and virtual 3D sound perception
- problems with 3D sound perception
- Non-speech sound presentation techniques
- earcons
- auditory icons
- genre sounds
- The applications of sound
- Sonic enhancement and graphical replacement in GUIs
- Information sonification
- Sound for users with visual impairments
- Sound for wearable and mobile computers
- Sound for multi-user environments
- Sound for navigation
- Auditory interface design guidelines
- a review of guidlines for sound design
- avoiding annoyance
- evaluation of auditory interfaces
- Conclusions and the future of sound in HCI
Homepage --
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