Strip Monopoly Rules
By: FutureShockXL
Strip Monopoly is nothing more than Parker
Brothers Monopoly with the following rule changes implemented:
Instead of each play starting with $1500, the initial monetary
disbursement is as follows:
- each male player receives $650, and
- each female player gets $500 (the reason for this will be clear soon).
Clothing can (and will) be used as legal tender at the following amounts:
- underwear: $500
- bras, brassieres: $300
- pants, shorts, sweats: $200
- shirts, tops: $200
- socks: $ 50 each
- shoes: $ 50 each
No other clothing is allowed to be used as legal tender. That
means no hats, no jewelry, no watches, no tampons, no sunglasses,
no jackets, nothing else.
Each player is allowed to start off with ONE item from each of the
previously listed categories (but two socks, and two shoes), only
female players are permitted to start with a bra or a brassiere.
(Pants, shorts, and sweats is one category.)
How clothing is like cash: Clothes can be used to buy property, buy
houses and hotels, pay debts, pay fines or anything that money can
be used for.
How clothing is like property: Clothes can be sold at a higher than
list price and/or auctioned off at any time that the rules allow a
player to auction property.
When the bank processes clothing, any player can buy it from the
bank at the price listed above. If more than one player wants it,
the bank will auction them to the highest bidder.
Any player may wear any clothing he or she obtains in place of
what he or she has lost (but try not to stretch other people's
belongings too badly). If you have someone else's shirt but not
your own, be nice and trade the shirt you have for your own shirt
to avoid the stretching problem.
You're not out of the game until you are out of money and clothing.
This means that if you land on someone's Boardwalk with a hotel and
can't afford to pay the rent, the owner can take everything you
have but leave you with one dollar, to keep you in the game. This
will also probably leave you quite embarrassed. This keeps people
from copping out (although the true sissies will ditch on you
anyway).
Mitchel Davis comments on this last point, stating that, when they
played, they required all participants to put up $100.00 in cold
hard cash to get in.
Upon completion of their part of the game, their money is returned,
but if someone were to sissy out, their moola would go into the beer
pot.
Collecting collateral centrally separates the serious from the
unserious.
©1995 FutureShockXL
Any suggestion?
E-mail me at
cellarcomment@hotmail.com.
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